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  3. Gamification, Videogames and eSports

Gamification, Videogames and eSports

Guest Editors:

Prof. Dr. Manuel Jiménez López

Professor at the International University of La Rioja (UNIR)

Prof. Dr. Manuel Fernandez Navas

Professor at the University of Malaga (UMA)

Dr. Ana Yara Postigo Fuentes

Post-Doc and teacher at Heinrich-Heine-Universität Düsseldorf (HHU)

Keywords: Game, Learning, Videogames, Game-based learning, Gamification.

I. Introduction

In recent years there has been a significant increase in the appearance and diffusion of the so-called eSports, video games, and gamification.

This phenomenon affects and is affected by other changes in the environment of education or interpersonal relationships. Despite their enormous potential, there is still reluctance regarding the educational modalities of this type of game. For this reason, it is essential to create spaces to discuss, reflect, analyze, and investigate these activities and the concepts on which they are based.

With the monographic issue proposed here, it is intended to present an overview of this phenomenon that goes beyond the purely technological, addressing different aspects of these issues. It is intended to expose the richness of eSports, video games, and gamification from the perspective of research, well-founded reflection, and the best available evidence.

II. Questions to answer with this number:

  • What is the current situation of eSports, video games, and gamification? How did we get to this situation?
  • What place will eSports, video games, and gamification occupy? What options can your future bring?
  • What social, personal, and physical challenges have eSports, video games, and gamification posed? What are the proposals to address these challenges?
  • What social, personal, and physical possibilities do eSports, video games, and gamification offer?

III. Presentation of proposals:

Contributions to this special issue will shine a light on eSports, video games, and gamification. A wide range of qualitative and quantitative study types will be accepted: theoretical, comparative, or empirical.

You are encouraged to send studies that contribute, on the one hand, to the map of what we know about eSports, video games, and gamification, and on the other, to the debate that this topic continues to provoke in each of the scopes with which it adjoins.

Deadline for submitting originals: July 1st, 2023.

Presentation of Articles

  1. All originals must be sent exclusively through the RECYT platform of the Science and Technology Foundation: http://recyt.fecyt.es/index.php/Redu/login Nueva ventana
  2. The guidelines for submitting manuscripts for the “Revista de Educación” can be consulted at https://www.mecd.gob.es/revista-de-educacion/en/normas_ingles/articles.htmlNueva ventana

All originals will be subject to peer review.

Subir